![]() In addition, it has provided workarounds, such as: ![]() Now, Intel has indicated that it will be patching this issue out and is working directly with game developers to do that. So here again we have the classic DRM scenario: pirates going to pirate, while the paying customer finds out the game they bought suddenly isn’t operable any longer. Again, I can just about promise you that all or a majority of these games are being pirated anyway, despite the DRM. What doesn’t make sense is why this DRM is used in the first place. “Once it detects that some portion of the load has been split between the P- and E-cores, it sees the new cores as a new license holder (a separate system) and force-quits the game to prevent what it believes is two PCs trying to play one game on the same key,” he said. PC Mag’s Chris Stobing explained that the issue arises from the DRM middleware treating the two different types of cores as two distinct systems. But after hinting at the potential issue in a developer FAQ last month, Intel is now confirming that some games contain DRM that Intel says “may incorrectly recognize 12th Generation Intel Core Processors efficient-cores (E-cores) as another system.” That issue can lead to games that “may crash during launch or gameplay or unexpectedly shut down,” Intel says. We’ve already covered how Alder Lake’s hybrid “big.little” design splits the CPU’s workload into high-powered “performance” (P) cores and low-powered “efficiency” (E) cores. While the reason this occurs on these chips is somewhat technical, ArsTechnica has a writeup that includes a reasonable summary. Intel released a list of something like 50 games where DRM breaks playability as a result of Intel’s new chip architecture. DRM, in other words, almost universally functions to punish paying customers, which is stupid.Īnd now here we are again, with DRM suddenly preventing paying customers from playing their games, albeit for a completely different reason. ![]() While we can laugh at Denuvo’s ineptitude, the real point in all of that is once again how DRM in video games tends to prevent nothing when it comes to piracy, yet paying customers tend to get impacted for a variety of reasons. We were just discussing how Denuvo’s inability to renew one of its domains suddenly prevented lots of paying customers from playing several of their paid-for video games. Thu, Nov 11th 2021 08:03pm - Timothy Geigner
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